Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
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guiChunkedBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiChunkedBitmapCtrl.h 04ff04a95f Removed some unneccessary changes and made file name consistent. 11 лет назад
guiFadeinBitmapCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiFadeinBitmapCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
guiIdleCamFadeBitmapCtrl.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
guiMessageVectorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMessageVectorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiProgressBitmapCtrl.cpp 2002d74b78 Issue found with PVS-Studio: 10 лет назад
guiProgressBitmapCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiProgressCtrl.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
guiProgressCtrl.h 7dbfe6994d Engine directory for ticket #1 13 лет назад