Areloch 19e66ceabb Merge pull request #2215 from Areloch/MeshBaking_Expanded 7 年 前
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 年 前
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
creator.h 7dbfe6994d Engine directory for ticket #1 13 年 前
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 年 前
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年 前
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 年 前
editor.h 7dbfe6994d Engine directory for ticket #1 13 年 前
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 年 前
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 8 年 前
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 年 前
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 年 前
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 年 前
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 年 前
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 年 前
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 年 前
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 年 前
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 年 前
terrainEditor.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 年 前
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 年 前
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 年 前
worldEditor.cpp 8dedcf456a Cleanup of export function to remove redundant arg 7 年 前
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 年 前
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 年 前
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 年 前