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cubeLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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cubeLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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dualParaboloidLightShadowMap.cpp
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c0b2e6536b
Reduce innecesary changes on Render Target textures.
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11 лет назад |
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dualParaboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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lightShadowMap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightShadowMap.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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paraboloidLightShadowMap.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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paraboloidLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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pssmLightShadowMap.cpp
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2753f562e8
shadow caching
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10 лет назад |
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pssmLightShadowMap.h
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2753f562e8
shadow caching
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10 лет назад |
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shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shadowMapManager.cpp
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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8 лет назад |
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shadowMapManager.h
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2753f562e8
shadow caching
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10 лет назад |
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shadowMapPass.cpp
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55b26be9ba
account for fov change (also, internal docs)
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9 лет назад |
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shadowMapPass.h
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55b26be9ba
account for fov change (also, internal docs)
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9 лет назад |
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shadowMatHook.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
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shadowMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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singleLightShadowMap.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 лет назад |
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singleLightShadowMap.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |