Areloch 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 lat temu
..
editors 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert 10 lat temu
VolumetricFog.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
VolumetricFog.h 21be97d206 Missed a few files. 10 lat temu
VolumetricFogRTManager.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
VolumetricFogRTManager.h 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
basicClouds.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 lat temu
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 lat temu
cloudLayer.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 lat temu
cloudLayer.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. 11 lat temu
decalRoad.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 lat temu
decalRoad.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
meshRoad.cpp f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) 10 lat temu
meshRoad.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
nodeListManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
river.cpp bd437cda1c Merge branch 'development' into walkabout 11 lat temu
river.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 lat temu
scatterSky.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
scatterSky.h 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 lat temu
skyBox.cpp ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) 9 lat temu
skyBox.h 27720cb786 Corrected SkyBox vertex format 10 lat temu
sun.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
sun.h 2753f562e8 shadow caching 10 lat temu
timeOfDay.cpp c19a70814c Tidy up and fix the various Assert macros 11 lat temu
timeOfDay.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
waterBlock.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 lat temu
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 lat temu
waterObject.cpp 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
waterObject.h 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 lat temu
waterPlane.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex 10 lat temu
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. 11 lat temu