Areloch efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 rokov pred
..
T3D efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 rokov pred
app 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 rokov pred
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 rokov pred
cinterface 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 10 rokov pred
collision 11398bb04e Issue found with PVS-Studio: 10 rokov pred
console fa78a2f354 Adds Component, the various main component classes and their interfaces. 9 rokov pred
core 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 rokov pred
environment 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 rokov pred
forest 2753f562e8 shadow caching 10 rokov pred
gfx e43a0ba6e9 Merge branch 'development-gg' into glpboimprovement 9 rokov pred
gui db41a0b30f Merge pull request #1548 from Azaezel/alphamaskedButtons 9 rokov pred
i18n 527c3790d6 Issue found with PVS-Studio: 10 rokov pred
lighting 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
main 8862bc2f3a Pass by const reference 10 rokov pred
materials ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf 9 rokov pred
math 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 rokov pred
module 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 rokov pred
navigation bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 rokov pred
persistence 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 rokov pred
platform 9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 9 rokov pred
platformMac 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 rokov pred
platformPOSIX 6450294855 Fixes for dedicated build on linux. 11 rokov pred
platformSDL 3bb4fda47a SDL epoxy stuff. 9 rokov pred
platformWin32 fddc00b39b Merge branch 'development-gg' into epoxy 9 rokov pred
platformX86UNIX e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 9 rokov pred
postFx 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
renderInstance 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 rokov pred
scene 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 rokov pred
sfx f30aac3655 Merge pull request #1424 from rextimmy/fmod_crash_fix 9 rokov pred
shaderGen 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 rokov pred
sim de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 9 rokov pred
terrain 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
testing fae1bad96c All unit tests that run now pass. 11 rokov pred
ts 41e5caf22b Direct3D11 Engine/source changes 9 rokov pred
util 10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 9 rokov pred
windowManager 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 rokov pred
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 rokov pred