Azaezel bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. %!s(int64=9) %!d(string=hai) anos
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coverPoint.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
coverPoint.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
duDebugDrawTorque.cpp 0ffd7f5620 Fix member vars left uninitialized in constructors %!s(int64=10) %!d(string=hai) anos
duDebugDrawTorque.h df2abed2c4 Added navmesh wrapper code and module. %!s(int64=12) %!d(string=hai) anos
guiNavEditorCtrl.cpp 555610f69f Addresses roughly half of the C4189 errors though the following methodologies: %!s(int64=10) %!d(string=hai) anos
guiNavEditorCtrl.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
navContext.cpp f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
navContext.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. %!s(int64=11) %!d(string=hai) anos
navMesh.cpp bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. %!s(int64=9) %!d(string=hai) anos
navMesh.h b0b39b5f83 mDirtyTiles changed from std::queue to a vector %!s(int64=10) %!d(string=hai) anos
navPath.cpp 57698599e0 Add missing <cfloat> and <limits> %!s(int64=10) %!d(string=hai) anos
navPath.h f42e12940c Navmesh load/save now uses builtin file abstraction. %!s(int64=11) %!d(string=hai) anos
recastPolyList.cpp 527c3790d6 Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos
recastPolyList.h df2abed2c4 Added navmesh wrapper code and module. %!s(int64=12) %!d(string=hai) anos
torqueRecast.h 73c6db715d Corrected spacing on the brackets to line them back up %!s(int64=10) %!d(string=hai) anos