| .. |
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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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baseMatInstance.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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baseMaterialDefinition.h
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2753f562e8
shadow caching
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10 лет назад |
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customMaterialDefinition.cpp
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6d5571e233
Fix preprocessor directive
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10 лет назад |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matInstance.cpp
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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11 лет назад |
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matInstance.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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matTextureTarget.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 лет назад |
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matTextureTarget.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialDefinition.cpp
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e475b3060b
won't need that any more after this
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9 лет назад |
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materialDefinition.h
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e475b3060b
won't need that any more after this
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9 лет назад |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialFeatureTypes.cpp
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 лет назад |
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materialFeatureTypes.h
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196b214eae
engine:
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9 лет назад |
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materialList.cpp
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dc780ddcae
Fix use-after-delete
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11 лет назад |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialManager.cpp
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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11 лет назад |
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materialManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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materialParameters.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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miscShdrDat.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
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processedCustomMaterial.cpp
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2753f562e8
shadow caching
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10 лет назад |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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processedFFMaterial.cpp
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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processedFFMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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processedMaterial.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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9 лет назад |
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processedMaterial.h
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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11 лет назад |
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processedShaderMaterial.cpp
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00cc949011
reimplements a form of subsurface scattering
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9 лет назад |
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processedShaderMaterial.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
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sceneData.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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11 лет назад |
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shaderData.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 лет назад |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 лет назад |
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shaderMaterialParameters.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shaderMaterialParameters.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |