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- #ifdef TORQUE_WALKABOUT_EXTRAS_ENABLED
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 Daniel Buckmaster
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/engineAPI.h"
- #include "platform/platform.h"
- #include "gui/containers/guiFlexibleArrayCtrl.h"
- #include "platform/types.h"
- GuiFlexibleArrayControl::GuiFlexibleArrayControl()
- {
- mRows = 0;
- mRowSpacing = 0;
- mColSpacing = 0;
- mIsContainer = true;
- mResizing = false;
- mFrozen = false;
- mPadding.set(0, 0, 0, 0);
- }
- GuiFlexibleArrayControl::~GuiFlexibleArrayControl()
- {
- }
- IMPLEMENT_CONOBJECT(GuiFlexibleArrayControl);
- ConsoleDocClass( GuiFlexibleArrayControl,
- "@brief A container that arranges children into a grid.\n\n"
- "This container maintains a 2D grid of GUI controls. If one is added, deleted, "
- "or resized, then the grid is updated. The insertion order into the grid is "
- "determined by the internal order of the children (ie. the order of addition).<br>"
- "Children are added to the grid by row or column until they fill the assocated "
- "GuiFlexibleArrayControl extent (width or height). For example, a "
- "GuiFlexibleArrayControl with 10 children, and <i>fillRowFirst</i> set to "
- "true may be arranged as follows:\n\n"
- "<pre>\n"
- "1 2 ...3... 4\n"
- "..5.. 6 7 .8.\n"
- "9 ....10....\n"
- "</pre>\n"
- "@tsexample\n"
- "new GuiFlexibleArrayControl()\n"
- "{\n"
- " colSpacing = \"2\";\n"
- " rowSpacing = \"2\";\n"
- " frozen = \"0\";\n"
- " padding = \"0 0 0 0\";\n"
- " //Properties not specific to this control have been omitted from this example.\n"
- "};\n"
- "@endtsexample\n\n"
- "@see GuiDynamicCtrlArrayControl\n"
- "@ingroup GuiContainers"
- );
- // ConsoleObject...
- void GuiFlexibleArrayControl::initPersistFields()
- {
- addField("rowCount", TypeS32, Offset( mRows, GuiFlexibleArrayControl),
- "Number of rows the child controls have been arranged into. This value "
- "is calculated automatically when children are added, removed or resized; "
- "writing it directly has no effect.");
- addField("rowSpacing", TypeS32, Offset(mRowSpacing, GuiFlexibleArrayControl),
- "Spacing between rows");
- addField("colSpacing", TypeS32, Offset(mColSpacing, GuiFlexibleArrayControl),
- "Spacing between columns");
- addField("frozen", TypeBool, Offset(mFrozen, GuiFlexibleArrayControl),
- "When true, the array will not update when new children are added or in "
- "response to child resize events. This is useful to prevent unnecessary "
- "resizing when adding, removing or resizing a number of child controls.");
- addField("padding", TypeRectSpacingI, Offset(mPadding, GuiFlexibleArrayControl),
- "Padding around the top, bottom, left, and right of this control. This "
- "reduces the area available for child controls.");
- Parent::initPersistFields();
- }
- void GuiFlexibleArrayControl::inspectPostApply()
- {
- resize(getPosition(), getExtent());
- Parent::inspectPostApply();
- }
- void GuiFlexibleArrayControl::addObject(SimObject *obj)
- {
- Parent::addObject(obj);
- if(!mFrozen)
- refresh();
- }
- bool GuiFlexibleArrayControl::resize(const Point2I &newPosition, const Point2I &newExtent)
- {
- if(size() == 0)
- return Parent::resize(newPosition, newExtent);
- if(mResizing)
- return false;
- mResizing = true;
- // Place each child.
- S32 childcount = 0;
- Point2I pos(mPadding.left, mPadding.top);
- mRows = 0;
- S32 rowHeight = 0;
- for(S32 i = 0; i < size(); i++)
- {
- GuiControl *gc = dynamic_cast<GuiControl*>(operator [](i));
- if(gc && gc->isVisible())
- {
- if(pos.x + gc->getWidth() > getExtent().x - mPadding.right)
- {
- pos.y += rowHeight + mRowSpacing;
- pos.x = mPadding.left;
- rowHeight = 0;
- mRows++;
- }
- gc->setPosition(pos);
- rowHeight = getMax(rowHeight, gc->getHeight());
- pos.x += mColSpacing + gc->getWidth();
- childcount++;
- }
- }
- Point2I realExtent(newExtent);
- realExtent.y = pos.y + rowHeight;
- realExtent.y += mPadding.bottom;
- mResizing = false;
- return Parent::resize(newPosition, realExtent);
- }
- void GuiFlexibleArrayControl::childResized(GuiControl *child)
- {
- Parent::childResized(child);
- if ( !mFrozen )
- refresh();
- }
- void GuiFlexibleArrayControl::refresh()
- {
- resize(getPosition(), getExtent());
- }
- DefineEngineMethod( GuiFlexibleArrayControl, refresh, void, (),,
- "Recalculates the position and size of this control and all its children." )
- {
- object->refresh();
- }
- #endif // TORQUE_WALKABOUT_EXTRAS_ENABLED
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