Areloch f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 роки тому
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inspector f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 роки тому
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 роки тому
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 роки тому
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiInspector.cpp f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 роки тому
guiInspector.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 роки тому
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 роки тому
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 роки тому
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiPopupMenuCtrl.cpp d720eb8ccd Makes the graphics menu in the stock UI mostly functional again 6 роки тому
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 роки тому
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 роки тому
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius 7 роки тому
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
popupMenu.cpp b1e3706dd6 Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 6 роки тому
popupMenu.h b2fcd5e7fb WIP corrections for drag-n-drop handling for cubemap and shape asset types 6 роки тому