ShapeAnimationAsset.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ANIMATION_ASSET_H
  23. #define SHAPE_ANIMATION_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. //-----------------------------------------------------------------------------
  37. class ShapeAnimationAsset : public AssetBase
  38. {
  39. typedef AssetBase Parent;
  40. protected:
  41. StringTableEntry mFileName;
  42. //
  43. StringTableEntry mAnimationName;
  44. S32 mStartFrame;
  45. S32 mEndFrame;
  46. bool mPadRotation;
  47. bool mPadTransforms;
  48. public:
  49. ShapeAnimationAsset();
  50. virtual ~ShapeAnimationAsset();
  51. /// Engine.
  52. static void initPersistFields();
  53. virtual void copyTo(SimObject* object);
  54. /// Declare Console Object.
  55. DECLARE_CONOBJECT(ShapeAnimationAsset);
  56. protected:
  57. virtual void initializeAsset(void) {}
  58. virtual void onAssetRefresh(void) {}
  59. public:
  60. StringTableEntry getAnimationFilename() { return mFileName; }
  61. StringTableEntry getAnimationName() { return mAnimationName; }
  62. S32 getStartFrame() { return mStartFrame; }
  63. S32 getEndFrame() { return mEndFrame; }
  64. bool getPadRotation() { return mPadRotation; }
  65. bool getPadTransforms() { return mPadTransforms; }
  66. };
  67. DefineConsoleType(TypeShapeAnimationAssetPtr, ShapeAnimationAsset)
  68. //-----------------------------------------------------------------------------
  69. // TypeAssetId GuiInspectorField Class
  70. //-----------------------------------------------------------------------------
  71. /*class GuiInspectorTypeShapeAnimationAssetPtr : public GuiInspectorTypeFileName
  72. {
  73. typedef GuiInspectorTypeFileName Parent;
  74. public:
  75. GuiBitmapButtonCtrl *mShapeEdButton;
  76. DECLARE_CONOBJECT(GuiInspectorTypeShapeAnimationAssetPtr);
  77. static void consoleInit();
  78. virtual GuiControl* constructEditControl();
  79. virtual bool updateRects();
  80. };*/
  81. #endif // _ASSET_BASE_H_