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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SHAPE_ASSET_H
- #define SHAPE_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #ifndef MATERIALASSET_H
- #include "MaterialAsset.h"
- #endif
- #ifndef SHAPE_ANIMATION_ASSET_H
- #include "ShapeAnimationAsset.h"
- #endif
- #include "gui/editor/guiInspectorTypes.h"
- //-----------------------------------------------------------------------------
- class ShapeAsset : public AssetBase
- {
- typedef AssetBase Parent;
- protected:
- StringTableEntry mFileName;
- Resource<TSShape> mShape;
- //Material assets we're dependent on and use
- Vector<StringTableEntry> mMaterialAssetIds;
- Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
- //Animation assets we're dependent on and use
- Vector<StringTableEntry> mAnimationAssetIds;
- Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
- public:
- ShapeAsset();
- virtual ~ShapeAsset();
- /// Engine.
- static void initPersistFields();
- virtual void copyTo(SimObject* object);
- virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
- virtual void initializeAsset();
- /// Declare Console Object.
- DECLARE_CONOBJECT(ShapeAsset);
- bool loadShape();
- TSShape* getShape() { return mShape; }
- Resource<TSShape> getShapeResource() { return mShape; }
- void SplitSequencePathAndName(String& srcPath, String& srcName);
- String getShapeFilename() { return mFileName; }
-
- U32 getShapeFilenameHash() { return _StringTable::hashString(mFileName); }
- S32 getMaterialCount() { return mMaterialAssets.size(); }
- S32 getAnimationCount() { return mAnimationAssets.size(); }
- ShapeAnimationAsset* getAnimation(S32 index);
- protected:
- virtual void onAssetRefresh(void);
- };
- DefineConsoleType(TypeShapeAssetPtr, S32)
- //-----------------------------------------------------------------------------
- // TypeAssetId GuiInspectorField Class
- //-----------------------------------------------------------------------------
- class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl *mShapeEdButton;
- DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
- static void consoleInit();
- virtual GuiControl* constructEditControl();
- virtual bool updateRects();
- };
- #endif
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