ShapeAsset.h 3.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef SHAPE_ASSET_H
  23. #define SHAPE_ASSET_H
  24. #ifndef _ASSET_BASE_H_
  25. #include "assets/assetBase.h"
  26. #endif
  27. #ifndef _ASSET_DEFINITION_H_
  28. #include "assets/assetDefinition.h"
  29. #endif
  30. #ifndef _STRINGUNIT_H_
  31. #include "string/stringUnit.h"
  32. #endif
  33. #ifndef _ASSET_FIELD_TYPES_H_
  34. #include "assets/assetFieldTypes.h"
  35. #endif
  36. #ifndef _TSSHAPE_H_
  37. #include "ts/tsShape.h"
  38. #endif
  39. #ifndef __RESOURCE_H__
  40. #include "core/resource.h"
  41. #endif
  42. #ifndef _ASSET_PTR_H_
  43. #include "assets/assetPtr.h"
  44. #endif
  45. #ifndef MATERIALASSET_H
  46. #include "MaterialAsset.h"
  47. #endif
  48. #ifndef SHAPE_ANIMATION_ASSET_H
  49. #include "ShapeAnimationAsset.h"
  50. #endif
  51. #include "gui/editor/guiInspectorTypes.h"
  52. //-----------------------------------------------------------------------------
  53. class ShapeAsset : public AssetBase
  54. {
  55. typedef AssetBase Parent;
  56. protected:
  57. StringTableEntry mFileName;
  58. Resource<TSShape> mShape;
  59. //Material assets we're dependent on and use
  60. Vector<StringTableEntry> mMaterialAssetIds;
  61. Vector<AssetPtr<MaterialAsset>> mMaterialAssets;
  62. //Animation assets we're dependent on and use
  63. Vector<StringTableEntry> mAnimationAssetIds;
  64. Vector<AssetPtr<ShapeAnimationAsset>> mAnimationAssets;
  65. public:
  66. ShapeAsset();
  67. virtual ~ShapeAsset();
  68. /// Engine.
  69. static void initPersistFields();
  70. virtual void copyTo(SimObject* object);
  71. virtual void setDataField(StringTableEntry slotName, const char *array, const char *value);
  72. virtual void initializeAsset();
  73. /// Declare Console Object.
  74. DECLARE_CONOBJECT(ShapeAsset);
  75. bool loadShape();
  76. TSShape* getShape() { return mShape; }
  77. Resource<TSShape> getShapeResource() { return mShape; }
  78. void SplitSequencePathAndName(String& srcPath, String& srcName);
  79. String getShapeFilename() { return mFileName; }
  80. U32 getShapeFilenameHash() { return _StringTable::hashString(mFileName); }
  81. S32 getMaterialCount() { return mMaterialAssets.size(); }
  82. S32 getAnimationCount() { return mAnimationAssets.size(); }
  83. ShapeAnimationAsset* getAnimation(S32 index);
  84. protected:
  85. virtual void onAssetRefresh(void);
  86. };
  87. DefineConsoleType(TypeShapeAssetPtr, S32)
  88. //-----------------------------------------------------------------------------
  89. // TypeAssetId GuiInspectorField Class
  90. //-----------------------------------------------------------------------------
  91. class GuiInspectorTypeShapeAssetPtr : public GuiInspectorTypeFileName
  92. {
  93. typedef GuiInspectorTypeFileName Parent;
  94. public:
  95. GuiBitmapButtonCtrl *mShapeEdButton;
  96. DECLARE_CONOBJECT(GuiInspectorTypeShapeAssetPtr);
  97. static void consoleInit();
  98. virtual GuiControl* constructEditControl();
  99. virtual bool updateRects();
  100. };
  101. #endif