rextimmy 54970b0ad6 Corrects OpenGL projection matrix 8 years ago
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gfxD3D11CardProfiler.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
gfxD3D11CardProfiler.h edd1e0a270 Removes Direct3D9 functionality. 8 years ago
gfxD3D11Cubemap.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11Cubemap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11Device.cpp 5f69ab1264 Fix potential crash with D3D11 8 years ago
gfxD3D11Device.h 5f69ab1264 Fix potential crash with D3D11 8 years ago
gfxD3D11EnumTranslate.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11EnumTranslate.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11OcclusionQuery.cpp edd1e0a270 Removes Direct3D9 functionality. 8 years ago
gfxD3D11OcclusionQuery.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11PrimitiveBuffer.cpp 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11PrimitiveBuffer.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11QueryFence.cpp 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11QueryFence.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11Shader.cpp e2f98f2641 Includes the D3D feature level detection. 8 years ago
gfxD3D11Shader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11StateBlock.cpp 54970b0ad6 Corrects OpenGL projection matrix 8 years ago
gfxD3D11StateBlock.h 48dc2551c4 GFXD3D11StateBlock improvements 8 years ago
gfxD3D11Target.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11Target.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11TextureManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11TextureManager.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11TextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
gfxD3D11TextureObject.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11VertexBuffer.cpp 1ff6f221fb Direct3D11 GFX device. 9 years ago
gfxD3D11VertexBuffer.h 1ff6f221fb Direct3D11 GFX device. 9 years ago
screenshotD3D11.cpp 2073a94a7a ScreenShotD3D11 delete fix. 9 years ago
screenshotD3D11.h 1ff6f221fb Direct3D11 GFX device. 9 years ago