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gfxD3D11CardProfiler.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
gfxD3D11CardProfiler.h
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
gfxD3D11Cubemap.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11Cubemap.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11Device.cpp
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5f69ab1264
Fix potential crash with D3D11
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8 years ago |
gfxD3D11Device.h
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5f69ab1264
Fix potential crash with D3D11
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8 years ago |
gfxD3D11EnumTranslate.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11EnumTranslate.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11OcclusionQuery.cpp
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edd1e0a270
Removes Direct3D9 functionality.
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8 years ago |
gfxD3D11OcclusionQuery.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11PrimitiveBuffer.cpp
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11PrimitiveBuffer.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11QueryFence.cpp
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11QueryFence.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11Shader.cpp
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e2f98f2641
Includes the D3D feature level detection.
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8 years ago |
gfxD3D11Shader.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11StateBlock.cpp
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54970b0ad6
Corrects OpenGL projection matrix
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8 years ago |
gfxD3D11StateBlock.h
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48dc2551c4
GFXD3D11StateBlock improvements
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8 years ago |
gfxD3D11Target.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11Target.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11TextureManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11TextureManager.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11TextureObject.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
gfxD3D11TextureObject.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11VertexBuffer.cpp
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
gfxD3D11VertexBuffer.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |
screenshotD3D11.cpp
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2073a94a7a
ScreenShotD3D11 delete fix.
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9 years ago |
screenshotD3D11.h
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1ff6f221fb
Direct3D11 GFX device.
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9 years ago |