chaigler 4a72d54782 Fix assert on exit when Basic Lighting is removed 7 lat temu
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advanced 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 lat temu
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
common 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 lat temu
shadowMap 4a72d54782 Fix assert on exit when Basic Lighting is removed 7 lat temu
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 lat temu
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 lat temu
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 lat temu
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 lat temu