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advanced
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37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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7 lat temu |
basic
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
common
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37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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7 lat temu |
shadowMap
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4a72d54782
Fix assert on exit when Basic Lighting is removed
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7 lat temu |
lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
lightManager.cpp
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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8 lat temu |
lightManager.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 lat temu |
lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
shadowManager.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |