chaigler 4a72d54782 Fix assert on exit when Basic Lighting is removed 7 年之前
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advanced 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 年之前
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
common 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 7 年之前
shadowMap 4a72d54782 Fix assert on exit when Basic Lighting is removed 7 年之前
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 8 年之前
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 8 年之前
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
shadowManager.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 年之前
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 年之前