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threads
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cd98ee730f
Matched up platform semaphore declarations
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%!s(int64=8) %!d(string=hai) anos |
sdlInput.cpp
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1ee127b753
more unused variable cleanups
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%!s(int64=9) %!d(string=hai) anos |
sdlInput.h
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aa35157eef
PlatformSDL implementation.
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%!s(int64=10) %!d(string=hai) anos |
sdlMsgBox.cpp
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ac515a9ab1
release the mouse from window constraints when poping up a window prompt
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%!s(int64=10) %!d(string=hai) anos |
sdlPlatformGL.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |