Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
..
colladaAppMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
colladaAppMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
colladaAppMesh.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h 10 سال پیش
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order 9 سال پیش
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h 10 سال پیش
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 سال پیش
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 سال پیش
colladaExtensions.h 84e8cbb4ee Revert recent style cleanup changes. 10 سال پیش
colladaImport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 سال پیش
colladaLights.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 سال پیش
colladaShapeLoader.cpp d2d5b8d834 Fix zipped dts loading 9 سال پیش
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
colladaUtils.cpp f610c7ab24 fix atlas texture, extra info for opencollada 8 سال پیش
colladaUtils.h 84e8cbb4ee Revert recent style cleanup changes. 10 سال پیش