Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
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colladaAppMaterial.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
colladaAppMaterial.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
colladaAppMesh.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
colladaAppMesh.h ac7d6e6691 Updated paths for collada tdictionary.h 10 gadi atpakaļ
colladaAppNode.cpp fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
colladaAppNode.h ac7d6e6691 Updated paths for collada tdictionary.h 10 gadi atpakaļ
colladaAppSequence.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ
colladaAppSequence.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
colladaExtensions.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ
colladaExtensions.h 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ
colladaImport.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 gadi atpakaļ
colladaLights.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
colladaShapeLoader.cpp d2d5b8d834 Fix zipped dts loading 9 gadi atpakaļ
colladaShapeLoader.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
colladaUtils.cpp f610c7ab24 fix atlas texture, extra info for opencollada 9 gadi atpakaļ
colladaUtils.h 84e8cbb4ee Revert recent style cleanup changes. 10 gadi atpakaļ