Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 жил өмнө
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accuFeatureGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 жил өмнө
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 жил өмнө
bumpGLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 жил өмнө
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 жил өмнө
depthGLSL.cpp 32b2564cd5 Jeff faust fix also on openGL. 10 жил өмнө
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 жил өмнө
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 жил өмнө
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
pixSpecularGLSL.cpp 1751e60734 bugfix #1066 10 жил өмнө
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 жил өмнө
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 жил өмнө
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 жил өмнө
shaderFeatureGLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 жил өмнө
shaderFeatureGLSL.h 3496c549b5 Hardware Skinning Support 9 жил өмнө
shaderGenGLSL.cpp 3496c549b5 Hardware Skinning Support 9 жил өмнө
shaderGenGLSL.h 196b214eae engine: 9 жил өмнө
shaderGenGLSLInit.cpp 3496c549b5 Hardware Skinning Support 9 жил өмнө