Azaezel c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 年之前
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accuFeatureGLSL.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 年之前
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 年之前
bumpGLSL.cpp a5755be681 factoring in tangentW casues parallax (but not normals) to swap specular highlight directions. removed that, as well as a prior attempted workaround. 8 年之前
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
depthGLSL.cpp 32b2564cd5 Jeff faust fix also on openGL. 10 年之前
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 年之前
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 年之前
pixSpecularGLSL.cpp 1751e60734 bugfix #1066 10 年之前
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 年之前
shaderCompGLSL.cpp ace01a313c Add a workaround for the 16 vertex attribute limit on nvidia gl 9 年之前
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 年之前
shaderFeatureGLSL.cpp c6e2563a38 went overzealous on the bitangent cleanup when reviewing parallax. the W multiplier can and should stay. the y flip can remain gone. 8 年之前
shaderFeatureGLSL.h 3496c549b5 Hardware Skinning Support 9 年之前
shaderGenGLSL.cpp 3496c549b5 Hardware Skinning Support 9 年之前
shaderGenGLSL.h 196b214eae engine: 9 年之前
shaderGenGLSLInit.cpp 3496c549b5 Hardware Skinning Support 9 年之前