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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //#define SM_Fmt_R8G8B8A8
- #define pkDepthBitShft 65536.0
- #define pkDepthChanMax 256.0
- #define bias -0.5/255.0
- #define coeff 0.9999991
- //#define coeff 1.0
- float4 encodeShadowMap( float depth )
- {
- #if defined(SM_Fmt_R8G8B8A8)
- return frac( float4(1.0, 255.0, 65025.0, 160581375.0) * depth ) + bias;
- //float4 packedValue = frac((depth / coeff) * float4(16777216.0, 65536.0, 256.0, 1.0));
- //return (packedValue - packedValue.xxyz * float4(0, 1.0 / 256, 1.0 / 256, 1.0 / 256));
- #else
- return depth;
- #endif
- }
- float decodeShadowMap( float4 smSample )
- {
- #if defined(SM_Fmt_R8G8B8A8)
- return dot( smSample, float4(1.0, 1/255.0, 1/65025.0, 1/160581375.0) );
- #else
- return smSample.x;
- #endif
- }
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