shadowMapIO.h 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //#define SM_Fmt_R8G8B8A8
  23. #define pkDepthBitShft 65536.0
  24. #define pkDepthChanMax 256.0
  25. #define bias -0.5/255.0
  26. #define coeff 0.9999991
  27. //#define coeff 1.0
  28. float4 encodeShadowMap( float depth )
  29. {
  30. #if defined(SM_Fmt_R8G8B8A8)
  31. return frac( float4(1.0, 255.0, 65025.0, 160581375.0) * depth ) + bias;
  32. //float4 packedValue = frac((depth / coeff) * float4(16777216.0, 65536.0, 256.0, 1.0));
  33. //return (packedValue - packedValue.xxyz * float4(0, 1.0 / 256, 1.0 / 256, 1.0 / 256));
  34. #else
  35. return depth;
  36. #endif
  37. }
  38. float decodeShadowMap( float4 smSample )
  39. {
  40. #if defined(SM_Fmt_R8G8B8A8)
  41. return dot( smSample, float4(1.0, 1/255.0, 1/65025.0, 1/160581375.0) );
  42. #else
  43. return smSample.x;
  44. #endif
  45. }