| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #define IN_HLSL
- #include "hlslStructs.hlsl"
- #include "shaderModel.hlsl"
- //-----------------------------------------------------------------------------
- // Structures
- //-----------------------------------------------------------------------------
- struct ConnectData
- {
- float4 hpos : TORQUE_POSITION;
- float2 texCoord : TEXCOORD0;
- float4 tex2 : TEXCOORD1;
- };
- uniform float4x4 modelview;
- //-----------------------------------------------------------------------------
- // Main
- //-----------------------------------------------------------------------------
- ConnectData main( VertexIn_PNTTTB IN )
- {
- ConnectData OUT;
- OUT.hpos = mul(modelview, float4(IN.pos,1.0));
- float4x4 texGenTest = { 0.5, 0.0, 0.0, 0.5,
- 0.0, -0.5, 0.0, 0.5,
- 0.0, 0.0, 1.0, 0.0,
- 0.0, 0.0, 0.0, 1.0 };
-
- OUT.texCoord = IN.uv0;
- OUT.tex2 = mul( texGenTest, OUT.hpos );
-
- return OUT;
- }
|