| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function initializeMeshRoadEditor()
- {
- echo(" % - Initializing Mesh Road Editor");
-
- exec( "./meshRoadEditor.cs" );
- exec( "./meshRoadEditorGui.gui" );
- exec( "./meshRoadEditorToolbar.gui");
- exec( "./meshRoadEditorGui.cs" );
-
- MeshRoadEditorGui.setVisible( false );
- MeshRoadEditorOptionsWindow.setVisible( false );
- MeshRoadEditorToolbar.setVisible( false );
- MeshRoadEditorTreeWindow.setVisible( false );
-
- EditorGui.add( MeshRoadEditorGui );
- EditorGui.add( MeshRoadEditorOptionsWindow );
- EditorGui.add( MeshRoadEditorToolbar );
- EditorGui.add( MeshRoadEditorTreeWindow );
-
- new ScriptObject( MeshRoadEditorPlugin )
- {
- superClass = "EditorPlugin";
- editorGui = MeshRoadEditorGui;
- };
-
- %map = new ActionMap();
- %map.bindCmd( keyboard, "backspace", "MeshRoadEditorGui.deleteNode();", "" );
- %map.bindCmd( keyboard, "1", "MeshRoadEditorGui.prepSelectionMode();", "" );
- %map.bindCmd( keyboard, "2", "ToolsPaletteArray->MeshRoadEditorMoveMode.performClick();", "" );
- %map.bindCmd( keyboard, "3", "ToolsPaletteArray->MeshRoadEditorRotateMode.performClick();", "" );
- %map.bindCmd( keyboard, "4", "ToolsPaletteArray->MeshRoadEditorScaleMode.performClick();", "" );
- %map.bindCmd( keyboard, "5", "ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();", "" );
- %map.bindCmd( keyboard, "=", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
- %map.bindCmd( keyboard, "numpadadd", "ToolsPaletteArray->MeshRoadEditorInsertPointMode.performClick();", "" );
- %map.bindCmd( keyboard, "-", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
- %map.bindCmd( keyboard, "numpadminus", "ToolsPaletteArray->MeshRoadEditorRemovePointMode.performClick();", "" );
- %map.bindCmd( keyboard, "z", "MeshRoadEditorShowSplineBtn.performClick();", "" );
- %map.bindCmd( keyboard, "x", "MeshRoadEditorWireframeBtn.performClick();", "" );
- %map.bindCmd( keyboard, "v", "MeshRoadEditorShowRoadBtn.performClick();", "" );
- MeshRoadEditorPlugin.map = %map;
-
- MeshRoadEditorPlugin.initSettings();
- }
- function destroyMeshRoadEditor()
- {
- }
- function MeshRoadEditorPlugin::onWorldEditorStartup( %this )
- {
- // Add ourselves to the window menu.
- %accel = EditorGui.addToEditorsMenu( "Mesh Road Editor", "", MeshRoadEditorPlugin );
-
- // Add ourselves to the ToolsToolbar
- %tooltip = "Mesh Road Editor (" @ %accel @ ")";
- EditorGui.addToToolsToolbar( "MeshRoadEditorPlugin", "MeshRoadEditorPalette", expandFilename("tools/worldEditor/images/toolbar/mesh-road-editor"), %tooltip );
- //connect editor windows
- GuiWindowCtrl::attach( MeshRoadEditorOptionsWindow, MeshRoadEditorTreeWindow);
-
- // Add ourselves to the Editor Settings window
- exec( "./meshRoadEditorSettingsTab.gui" );
- ESettingsWindow.addTabPage( EMeshRoadEditorSettingsPage );
- }
- function MeshRoadEditorPlugin::onActivated( %this )
- {
- %this.readSettings();
-
- ToolsPaletteArray->MeshRoadEditorAddRoadMode.performClick();
- EditorGui.bringToFront( MeshRoadEditorGui );
- MeshRoadEditorGui.setVisible( true );
- MeshRoadEditorGui.makeFirstResponder( true );
- MeshRoadEditorOptionsWindow.setVisible( true );
- MeshRoadEditorToolbar.setVisible( true );
- MeshRoadEditorTreeWindow.setVisible( true );
- MeshRoadTreeView.open(ServerMeshRoadSet,true);
- %this.map.push();
-
- // Store this on a dynamic field
- // in order to restore whatever setting
- // the user had before.
- %this.prevGizmoAlignment = GlobalGizmoProfile.alignment;
-
- // The DecalEditor always uses Object alignment.
- GlobalGizmoProfile.alignment = "Object";
-
- // Set the status bar here until all tool have been hooked up
- EditorGuiStatusBar.setInfo("Mesh road editor.");
- EditorGuiStatusBar.setSelection("");
-
- Parent::onActivated(%this);
- }
- function MeshRoadEditorPlugin::onDeactivated( %this )
- {
- %this.writeSettings();
-
- MeshRoadEditorGui.setVisible( false );
- MeshRoadEditorOptionsWindow.setVisible( false );
- MeshRoadEditorToolbar.setVisible( false );
- MeshRoadEditorTreeWindow.setVisible( false );
- %this.map.pop();
-
- // Restore the previous Gizmo
- // alignment settings.
- GlobalGizmoProfile.alignment = %this.prevGizmoAlignment;
-
- Parent::onDeactivated(%this);
- }
- function MeshRoadEditorPlugin::onEditMenuSelect( %this, %editMenu )
- {
- %hasSelection = false;
-
- if( isObject( MeshRoadEditorGui.road ) )
- %hasSelection = true;
-
- %editMenu.enableItem( 3, false ); // Cut
- %editMenu.enableItem( 4, false ); // Copy
- %editMenu.enableItem( 5, false ); // Paste
- %editMenu.enableItem( 6, %hasSelection ); // Delete
- %editMenu.enableItem( 8, false ); // Deselect
- }
- function MeshRoadEditorPlugin::handleDelete( %this )
- {
- MeshRoadEditorGui.deleteNode();
- }
- function MeshRoadEditorPlugin::handleEscape( %this )
- {
- return MeshRoadEditorGui.onEscapePressed();
- }
- function MeshRoadEditorPlugin::isDirty( %this )
- {
- return MeshRoadEditorGui.isDirty;
- }
- function MeshRoadEditorPlugin::onSaveMission( %this, %missionFile )
- {
- if( MeshRoadEditorGui.isDirty )
- {
- MissionGroup.save( %missionFile );
- MeshRoadEditorGui.isDirty = false;
- }
- }
- //-----------------------------------------------------------------------------
- // Settings
- //-----------------------------------------------------------------------------
- function MeshRoadEditorPlugin::initSettings( %this )
- {
- EditorSettings.beginGroup( "MeshRoadEditor", true );
-
- EditorSettings.setDefaultValue( "DefaultWidth", "10" );
- EditorSettings.setDefaultValue( "DefaultDepth", "5" );
- EditorSettings.setDefaultValue( "DefaultNormal", "0 0 1" );
- EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
- EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
- EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
- EditorSettings.setDefaultValue( "TopMaterialName", "DefaultRoadMaterialTop" );
- EditorSettings.setDefaultValue( "BottomMaterialName", "DefaultRoadMaterialOther" );
- EditorSettings.setDefaultValue( "SideMaterialName", "DefaultRoadMaterialOther" );
-
- EditorSettings.endGroup();
- }
- function MeshRoadEditorPlugin::readSettings( %this )
- {
- EditorSettings.beginGroup( "MeshRoadEditor", true );
-
- MeshRoadEditorGui.DefaultWidth = EditorSettings.value("DefaultWidth");
- MeshRoadEditorGui.DefaultDepth = EditorSettings.value("DefaultDepth");
- MeshRoadEditorGui.DefaultNormal = EditorSettings.value("DefaultNormal");
- MeshRoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
- MeshRoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
- MeshRoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
- MeshRoadEditorGui.topMaterialName = EditorSettings.value("TopMaterialName");
- MeshRoadEditorGui.bottomMaterialName = EditorSettings.value("BottomMaterialName");
- MeshRoadEditorGui.sideMaterialName = EditorSettings.value("SideMaterialName");
-
- EditorSettings.endGroup();
- }
- function MeshRoadEditorPlugin::writeSettings( %this )
- {
- EditorSettings.beginGroup( "MeshRoadEditor", true );
-
- EditorSettings.setValue( "DefaultWidth", MeshRoadEditorGui.DefaultWidth );
- EditorSettings.setValue( "DefaultDepth", MeshRoadEditorGui.DefaultDepth );
- EditorSettings.setValue( "DefaultNormal", MeshRoadEditorGui.DefaultNormal );
- EditorSettings.setValue( "HoverSplineColor", MeshRoadEditorGui.HoverSplineColor );
- EditorSettings.setValue( "SelectedSplineColor", MeshRoadEditorGui.SelectedSplineColor );
- EditorSettings.setValue( "HoverNodeColor", MeshRoadEditorGui.HoverNodeColor );
- EditorSettings.setValue( "TopMaterialName", MeshRoadEditorGui.topMaterialName );
- EditorSettings.setValue( "BottomMaterialName", MeshRoadEditorGui.bottomMaterialName );
- EditorSettings.setValue( "SideMaterialName", MeshRoadEditorGui.sideMaterialName );
-
- EditorSettings.endGroup();
- }
|