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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #pragma once
- #include "stdafx.h"
- #include <vector>
- #include <string>
- // "Platform" window specifics to keep IE plugin consistent with Safari/Firefox/Chrome
- class WebGameWindow : public CWindowImpl<WebGameWindow>
- {
- public:
- WebGameWindow();
- virtual ~WebGameWindow();
- DECLARE_WND_CLASS(_T("WebGameCtrl:WebGameWindow"))
- BEGIN_MSG_MAP(WebGameWindow)
- MESSAGE_HANDLER(WM_CREATE, OnCreate)
- MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
- MESSAGE_HANDLER(WM_MOUSEACTIVATE, OnMouseActivate);
- MESSAGE_HANDLER(WM_SIZE, OnSize);
- END_MSG_MAP()
- public:
- // message handlers (all window based)
- LRESULT OnCreate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
- LRESULT OnDestroy(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
- LRESULT OnMouseActivate(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
- LRESULT OnSize(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);
- protected:
- // // checks a given domain against the allowed domains in webConfig.h (defined in IEWebGamePlugin)
- virtual bool checkDomain() = 0;
- private:
- bool mTimer;
- bool mInitialized;
- };
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