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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Hook into the client update messages to maintain our player list and scores.
- //-----------------------------------------------------------------------------
- addMessageCallback('MsgClientJoin', handleClientJoin);
- addMessageCallback('MsgClientDrop', handleClientDrop);
- addMessageCallback('MsgClientScoreChanged', handleClientScoreChanged);
- function handleClientJoin(%msgType, %msgString, %clientName, %clientId, %guid,
- %score, %kills, %deaths, %isAI, %isAdmin, %isSuperAdmin)
- {
- PlayerListGui.update(%clientId, detag(%clientName), %isSuperAdmin, %isAdmin,
- %isAI, %score, %kills, %deaths);
- }
- function handleClientDrop(%msgType, %msgString, %clientName, %clientId)
- {
- PlayerListGui.remove(%clientId);
- }
- function handleClientScoreChanged(%msgType, %msgString, %score, %kills, %deaths, %clientId)
- {
- PlayerListGui.updateScore(%clientId, %score, %kills, %deaths);
- echo(" score:"@%score@" kills:"@%kills@" deaths:"@%deaths);
- }
- // ----------------------------------------------------------------------------
- // GUI methods
- // ----------------------------------------------------------------------------
- function PlayerListGui::update(%this, %clientId, %name, %isSuperAdmin, %isAdmin, %isAI, %score, %kills, %deaths)
- {
- // Build the row to display. The name can have ML control tags, including
- // color and font. Since we're not using an ML control here, we need to
- // strip them off.
- %tag = %isSuperAdmin ? "[Super]" :
- (%isAdmin ? "[Admin]" :
- (%isAI ? "[Bot]" :
- ""));
- %text = StripMLControlChars(%name) SPC %tag TAB %score TAB %kills TAB %deaths;
- // Update or add the player to the control
- if (PlayerListGuiList.getRowNumById(%clientId) == -1)
- PlayerListGuiList.addRow(%clientId, %text);
- else
- PlayerListGuiList.setRowById(%clientId, %text);
- // Sorts by score
- PlayerListGuiList.sortNumerical(1, false);
- PlayerListGuiList.clearSelection();
- }
- function PlayerListGui::updateScore(%this, %clientId, %score, %kills, %deaths)
- {
- %text = PlayerListGuiList.getRowTextById(%clientId);
- %text = setField(%text, 1, %score);
- %text = setField(%text, 2, %kills);
- %text = setField(%text, 3, %deaths);
- PlayerListGuiList.setRowById(%clientId, %text);
- PlayerListGuiList.sortNumerical(1, false);
- PlayerListGuiList.clearSelection();
- }
- function PlayerListGui::remove(%this, %clientId)
- {
- PlayerListGuiList.removeRowById(%clientId);
- }
- function PlayerListGui::toggle(%this)
- {
- if (%this.isAwake())
- Canvas.popDialog(%this);
- else
- Canvas.pushDialog(%this);
- }
- function PlayerListGui::clear(%this)
- {
- // Override to clear the list.
- PlayerListGuiList.clear();
- }
- function PlayerListGui::zeroScores(%this)
- {
- for (%i = 0; %i < PlayerListGuiList.rowCount(); %i++)
- {
- %text = PlayerListGuiList.getRowText(%i);
- %text = setField(%text, 1, "0");
- %text = setField(%text, 2, "0");
- %text = setField(%text, 3, "0");
- PlayerListGuiList.setRowById(PlayerListGuiList.getRowId(%i), %text);
- }
- PlayerListGuiList.clearSelection();
- }
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