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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Inventory items. These objects rely on the item & inventory support
- // system defined in item.cs and inventory.cs
- //-----------------------------------------------------------------------------
- // Health Patches cannot be picked up and are not meant to be added to inventory.
- // Health is applied automatically when an objects collides with a patch.
- //-----------------------------------------------------------------------------
- function HealthPatch::onCollision(%this, %obj, %col)
- {
- // Apply health to colliding object if it needs it.
- // Works for all shapebase objects.
- if (%col.getDamageLevel() != 0 && %col.getState() !$= "Dead")
- {
- %col.applyRepair(%this.repairAmount);
- %obj.respawn();
- if (%col.client)
- messageClient(%col.client, 'MsgHealthPatchUsed', '\c2Health Patch Applied');
- serverPlay3D(HealthUseSound, %obj.getTransform());
- }
- }
- function ShapeBase::tossPatch(%this)
- {
- //error("ShapeBase::tossPatch(" SPC %this.client.nameBase SPC ")");
- if(!isObject(%this))
- return;
- %item = ItemData::createItem(HealthKitPatch);
- %item.sourceObject = %this;
- %item.static = false;
- MissionCleanup.add(%item);
- %vec = (-1.0 + getRandom() * 2.0) SPC (-1.0 + getRandom() * 2.0) SPC getRandom();
- %vec = vectorScale(%vec, 10);
- %eye = %this.getEyeVector();
- %dot = vectorDot("0 0 1", %eye);
- if (%dot < 0)
- %dot = -%dot;
- %vec = vectorAdd(%vec, vectorScale("0 0 8", 1 - %dot));
- %vec = vectorAdd(%vec, %this.getVelocity());
- %pos = getBoxCenter(%this.getWorldBox());
- %item.setTransform(%pos);
- %item.applyImpulse(%pos, %vec);
- %item.setCollisionTimeout(%this);
- //serverPlay3D(%item.getDataBlock().throwSound, %item.getTransform());
- %item.schedulePop();
- return %item;
- }
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