triggers.cs 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. //-----------------------------------------------------------------------------
  23. // DefaultTrigger is used by the mission editor. This is also an example
  24. // of trigger methods and callbacks.
  25. function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj)
  26. {
  27. // This method is called whenever an object enters the %trigger
  28. // area, the object is passed as %obj.
  29. }
  30. function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj)
  31. {
  32. // This method is called whenever an object leaves the %trigger
  33. // area, the object is passed as %obj.
  34. }
  35. function DefaultTrigger::onTickTrigger(%this,%trigger)
  36. {
  37. // This method is called every tickPerioMS, as long as any
  38. // objects intersect the trigger.
  39. // You can iterate through the objects in the list by using these
  40. // methods:
  41. // %trigger.getNumObjects();
  42. // %trigger.getObject(n);
  43. }