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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // DefaultTrigger is used by the mission editor. This is also an example
- // of trigger methods and callbacks.
- function DefaultTrigger::onEnterTrigger(%this,%trigger,%obj)
- {
- // This method is called whenever an object enters the %trigger
- // area, the object is passed as %obj.
- }
- function DefaultTrigger::onLeaveTrigger(%this,%trigger,%obj)
- {
- // This method is called whenever an object leaves the %trigger
- // area, the object is passed as %obj.
- }
- function DefaultTrigger::onTickTrigger(%this,%trigger)
- {
- // This method is called every tickPerioMS, as long as any
- // objects intersect the trigger.
- // You can iterate through the objects in the list by using these
- // methods:
- // %trigger.getNumObjects();
- // %trigger.getObject(n);
- }
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