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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // Define secure TorqueScript calls by adding them here.
- // This list defines the calls that can be made by JavaScript into your game, so be very careful.
- const char* gSecureScript[] = {
- "echo",
- "testJavaScriptBridge",
- //"MyNamespace::myfunction",
- 0 //SENTINEL
- };
- // Define the domains which are allowed to run your game via the web
- // Your game plugin will refuse to run from any other domain for security reasons.
- // You can turn this off during development and/or for debug builds
- //#define WEBDEPLOY_DOMAIN_CHECK
- //#define WEBDEPLOY_DOMAIN_ALLOW_DEBUG
- const char* gAllowedDomains[] = {
- //"www.mydomain.com",
- //"games.myotherdomain.com",
- 0 //SENTINEL
- };
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