AzaezelX aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 3 éve
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D3D11 ad3c961579 get probes displaying with low Texture quality 3 éve
Null 5a933c00d3 Removed old fixed function code from GFX. 5 éve
bitmap 880ac5a264 bump down saveScaledImage default to 256 3 éve
gl aafbb7bfba add debug reportingfor cubemap arrays, and correct transcription flaw 3 éve
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 éve
util edd1e0a270 Removes Direct3D9 functionality. 8 éve
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 éve
gFont.cpp b9c207765e uninitialized variables-gfx 5 éve
gFont.h b9c207765e uninitialized variables-gfx 5 éve
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 éve
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 éve
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 éve
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 éve
gfxCubemap.h ad3c961579 get probes displaying with low Texture quality 3 éve
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 éve
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 éve
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 éve
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 éve
gfxEnums.h 6d71bec417 gfx enum correction 5 éve
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 éve
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 éve
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 éve
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 éve
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 éve
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 éve
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 éve
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 éve
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 éve
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 éve
gfxTextureArray.cpp 62a99adb74 aug GFXTextureArray::setTexture to report what texture sizes are mismatching 3 éve
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 éve
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 éve
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 éve
gfxTextureManager.cpp ad3c961579 get probes displaying with low Texture quality 3 éve
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 éve
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 éve
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 éve
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 éve
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 éve
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 éve
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 éve
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 éve
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 éve
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 éve
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 éve