Areloch ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 年之前
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inspector 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 年之前
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 年之前
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 年之前
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 年之前
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 年之前
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 年之前
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 年之前
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 年之前
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 年之前
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 年之前
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 年之前
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 年之前
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 年之前
guiShapeEdPreview.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 年之前
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 年之前
popupMenu.cpp ded99cd8cb * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 3 年之前
popupMenu.h a71f5cfd9d Missed header changes 5 年之前