Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 年之前
..
D3D11 0527865462 set cubemapsaver profile to one that preserves sizes 4 年之前
Null 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
bitmap 880ac5a264 bump down saveScaledImage default to 256 3 年之前
gl 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 年之前
sim e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 年之前
util edd1e0a270 Removes Direct3D9 functionality. 8 年之前
video 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 年之前
gFont.cpp b9c207765e uninitialized variables-gfx 5 年之前
gFont.h b9c207765e uninitialized variables-gfx 5 年之前
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 6 年之前
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxAPI.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 年之前
gfxCardProfile.cpp 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 3 年之前
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 6 年之前
gfxCubemap.h b9c207765e uninitialized variables-gfx 5 年之前
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDevice.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxDevice.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxDrawUtil.cpp 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 年之前
gfxDrawUtil.h 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. 4 年之前
gfxEnums.h 6d71bec417 gfx enum correction 5 年之前
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 年之前
gfxInit.cpp 98a4e7fb12 dedicated gfx device surpression 4 年之前
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 年之前
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 9 年之前
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 年之前
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 年之前
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxStateBlock.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxStateBlock.h 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxStringEnumTranslate.cpp 1c0f234d3a adress #510 - missing GFXFormatR11G11B10 macrohook 4 年之前
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 年之前
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 年之前
gfxTextureArray.cpp 481e2a7230 Improve terrain rendering, handle bug with no detail 5 年之前
gfxTextureArray.h d3996aec84 Add texture size fields to terrain textures and improve editor performance 5 年之前
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 年之前
gfxTextureManager.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 年之前
gfxTextureManager.h d044ae0702 Removed unneeded default irradiance and prefilter cubemaps, and their convars 3 年之前
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 年之前
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年之前
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 年之前
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 年之前
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 年之前
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 年之前
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 年之前
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年之前
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 年之前
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 年之前