Areloch dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 3 years ago
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3d faa38ffcd8 Inside _internalRender mForceFOV is not take into account. 5 years ago
buttons 67d8448915 Fixes cleanup handling on guiBitmapButtonCtrl and guiGameSettingsCtrl to release the bound textures like other GUI controls when they sleep, avoiding a texture object leak. 3 years ago
containers 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
controls dbf60a95a2 Adds handling to winVolume's _BuildFileName so if it's a filename-less filename(has only extension but no name) then we process the filename string correctly 3 years ago
core 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 years ago
editor 52368a0428 Fixes issue where creating a new ForestItem wouldn't have it show in the ForestItemData dropdown on brushes until you restart. 3 years ago
game 98a079a797 code duplication prune. should aid in stability 4 years ago
shiny 76908eae3c Eliminate DefineConsoleMethod 7 years ago
theora 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 years ago
utility ed36cf2c5c Changes for BaseUI Update 3 years ago
worldEditor 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 years ago