AzaezelX de6ee93159 slim ambient down to vec3, default to premul for translucency 3 éve
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 éve
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 éve
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 éve
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 éve
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 éve
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 éve
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 éve
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 éve
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 éve
materialDefinition.cpp de6ee93159 slim ambient down to vec3, default to premul for translucency 3 éve
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 éve
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 éve
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 éve
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 éve
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 éve
materialList.h 7dbfe6994d Engine directory for ticket #1 13 éve
materialManager.cpp e7403197c7 yell when warningmaterial is undefined 4 éve
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 éve
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 éve
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 éve
processedMaterial.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 éve
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 éve
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 éve
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 éve
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 éve
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve