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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 éve |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 éve |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 éve |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 éve |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 éve |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 éve |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 éve |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 éve |
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materialDefinition.cpp
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de6ee93159
slim ambient down to vec3, default to premul for translucency
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3 éve |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 éve |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 éve |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 éve |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 éve |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 éve |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 éve |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 éve |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 éve |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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processedMaterial.cpp
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 éve |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 éve |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 éve |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 éve |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 éve |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 éve |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |