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linux
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b84c959c36
* [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros.
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4 years ago |
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mac
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 years ago |
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win32
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4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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6 years ago |
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LoadOAL.h
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 years ago |
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aldlist.cpp
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6a94946e5b
* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
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4 years ago |
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aldlist.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 years ago |
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sfxALBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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sfxALBuffer.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sfxALCaps.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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sfxALDevice.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 years ago |
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sfxALDevice.h
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 years ago |
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sfxALProvider.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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sfxALVoice.cpp
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 years ago |
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sfxALVoice.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |