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@@ -43,6 +43,7 @@ class GuiHealthBarHud : public GuiControl
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bool mShowFrame;
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bool mShowFill;
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bool mDisplayEnergy;
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+ bool mFlip;
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ColorF mFillColor;
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ColorF mFrameColor;
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@@ -105,6 +106,8 @@ GuiHealthBarHud::GuiHealthBarHud()
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mPulseRate = 0;
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mPulseThreshold = 0.3f;
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mValue = 0.2f;
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+
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+ mFlip = false;
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}
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void GuiHealthBarHud::initPersistFields()
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@@ -124,6 +127,7 @@ void GuiHealthBarHud::initPersistFields()
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addField( "showFill", TypeBool, Offset( mShowFill, GuiHealthBarHud ), "If true, we draw the background color of the control." );
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addField( "showFrame", TypeBool, Offset( mShowFrame, GuiHealthBarHud ), "If true, we draw the frame of the control." );
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addField( "displayEnergy", TypeBool, Offset( mDisplayEnergy, GuiHealthBarHud ), "If true, display the energy value rather than the damage value." );
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+ addField( "flip", TypeBool, Offset( mFlip, GuiHealthBarHud), "If true, will fill bar in opposite direction.");
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endGroup("Misc");
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Parent::initPersistFields();
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@@ -176,12 +180,21 @@ void GuiHealthBarHud::onRender(Point2I offset, const RectI &updateRect)
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// Render damage fill %
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RectI rect(updateRect);
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if(getWidth() > getHeight())
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+ {
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rect.extent.x = (S32)(rect.extent.x * mValue);
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+
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+ if(mFlip)
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+ rect.point.x = (S32)(updateRect.point.x + (updateRect.extent.x - rect.extent.x));
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+ }
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else
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{
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S32 bottomY = rect.point.y + rect.extent.y;
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rect.extent.y = (S32)(rect.extent.y * mValue);
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- rect.point.y = bottomY - rect.extent.y;
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+
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+ if(mFlip)
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+ rect.extent.y = (S32)(updateRect.extent.y - (updateRect.extent.y - rect.extent.y));
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+ else
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+ rect.point.y = bottomY - rect.extent.y;
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}
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GFX->getDrawUtil()->drawRectFill(rect, mDamageFillColor);
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