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@@ -202,6 +202,16 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
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return float4(1.0, 1.0, 1.0, 0.0);
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}
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+ float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
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+ float3 subsurface = float3(0.0,0.0,0.0);
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+ if (getFlag( matInfo.r, 1 ))
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+ {
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+ subsurface =colorSample;
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+ if (colorSample.r>colorSample.g)
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+ subsurface.r*=2;
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+ else
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+ subsurface.g*=2;
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+ }
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// Sample/unpack the normal/z data
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float4 prepassSample = TORQUE_PREPASS_UNCONDITION( prePassBuffer, IN.uv0 );
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float3 normal = prepassSample.rgb;
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@@ -314,6 +324,5 @@ float4 main( FarFrustumQuadConnectP IN ) : TORQUE_TARGET0
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lightColorOut = debugColor;
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#endif
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- float4 colorSample = TORQUE_TEX2D( colorBuffer, IN.uv0 );
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- return AL_DeferredOutput(lightColorOut, colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
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+ return AL_DeferredOutput(lightColorOut+subsurface*(2.0-Sat_NL_Att), colorSample.rgb, matInfo, addToResult, specular, Sat_NL_Att);
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}
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