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Merge branch 'PBR_ProbeArrayWIP' of https://github.com/Azaezel/Torque3D into PBR_ProbeArrayWIP

Areloch 6 years ago
parent
commit
00e19a2d3d

+ 1 - 1
Templates/Full/game/core/scripts/client/lighting/advanced/shaders.cs

@@ -296,7 +296,7 @@ new ShaderData( ReflectionProbeShader )
    DXVertexShaderFile = "shaders/common/lighting/advanced/farFrustumQuadV.hlsl";
    DXVertexShaderFile = "shaders/common/lighting/advanced/farFrustumQuadV.hlsl";
    DXPixelShaderFile  = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
    DXPixelShaderFile  = "shaders/common/lighting/advanced/reflectionProbeArrayP.hlsl";
 
 
-   OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/reflectionProbeArrayV.glsl";
+   OGLVertexShaderFile = "shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl";
    OGLPixelShaderFile  = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
    OGLPixelShaderFile  = "shaders/common/lighting/advanced/gl/reflectionProbeArrayP.glsl";
 
 
    samplerNames[0] = "$deferredBuffer";
    samplerNames[0] = "$deferredBuffer";