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+//-----------------------------------------------------------------------------
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+// Copyright (c) 2012 GarageGames, LLC
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to
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+// deal in the Software without restriction, including without limitation the
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+// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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+// sell copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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+// IN THE SOFTWARE.
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+//-----------------------------------------------------------------------------
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+
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+#include "platform/platform.h"
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+#include "gui/controls/guiAnimBitmapCtrl.h"
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+
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+#include "console/console.h"
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+#include "console/consoleTypes.h"
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+#include "console/engineAPI.h"
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+#include "gfx/gfxDevice.h"
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+#include "gfx/gfxDrawUtil.h"
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+
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+
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+
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+IMPLEMENT_CONOBJECT(guiAnimBitmapCtrl);
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+
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+IMPLEMENT_CALLBACK(guiAnimBitmapCtrl, onLoop, void, (),
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+ (), "triggered when a loop completes");
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+
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+IMPLEMENT_CALLBACK(guiAnimBitmapCtrl, onCompleted, void, (),
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+ (), "triggered when an animation completes");
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+
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+IMPLEMENT_CALLBACK(guiAnimBitmapCtrl, onFrame, void, (S32 frameIndex, S32 frame),
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+ (frameIndex, frame), "triggered when a frame increments");
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+
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+guiAnimBitmapCtrl::guiAnimBitmapCtrl(void)
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+{
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+ mAnimTexTiling = Point2I::One;
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+ mAnimTexFramesString = NULL;
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+ mAnimTexFrames.clear();
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+ mNumFrames = 0;
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+ mCurFrameIndex = 0;
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+ mFramesPerSec = 60;
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+ mAnimateTexture = false;
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+ mFrameTime = PlatformTimer::create();
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+ mLoop = true;
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+ mPlay = true;
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+ mReverse = false;
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+ mFinished = false;
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+}
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+
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+guiAnimBitmapCtrl::~guiAnimBitmapCtrl(void)
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+{
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+ mAnimTexFrames.clear();
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+}
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+void guiAnimBitmapCtrl::initPersistFields()
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+{
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+ addField("AnimTexTiling", TYPEID< Point2I >(), Offset(mAnimTexTiling, guiAnimBitmapCtrl),
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+ "@brief The number of frames, in rows and columns stored in textureName "
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+ "(when animateTexture is true).\n\n"
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+ "A maximum of 256 frames can be stored in a single texture when using "
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+ "mAnimTexTiling. Value should be \"NumColumns NumRows\", for example \"4 4\".");
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+ addProtectedField("AnimTexFrames", TYPEID< StringTableEntry >(), Offset(mAnimTexFramesString, guiAnimBitmapCtrl), &ptSetFrameRanges, &defaultProtectedGetFn,
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+ "@brief A list of frames and/or frame ranges to use for particle "
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+ "animation if animateTexture is true.\n\n"
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+ "Each frame token must be separated by whitespace. A frame token must be "
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+ "a positive integer frame number or a range of frame numbers separated "
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+ "with a '-'. The range separator, '-', cannot have any whitspace around "
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+ "it.\n\n"
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+ "Ranges can be specified to move through the frames in reverse as well "
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+ "as forward (eg. 19-14). Frame numbers exceeding the number of tiles will "
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+ "wrap.\n"
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+ "@tsexample\n"
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+ "mAnimTexFrames = \"0-16 20 19 18 17 31-21\";\n"
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+ "@endtsexample\n");
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+
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+ addField("loop", TypeBool, Offset(mLoop, guiAnimBitmapCtrl), "loop?");
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+ addField("play", TypeBool, Offset(mPlay, guiAnimBitmapCtrl), "play?");
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+ addField("reverse", TypeBool, Offset(mReverse, guiAnimBitmapCtrl), "play reversed?");
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+ addField("fps", TypeS32, Offset(mFramesPerSec, guiAnimBitmapCtrl), "Frame Rate");
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+
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+ addProtectedField("curFrame", TypeS32, Offset(mCurFrameIndex, guiAnimBitmapCtrl), &ptSetFrame, &defaultProtectedGetFn, "Index of currently Displaying Frame ");
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+
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+ Parent::initPersistFields();
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+ removeField("wrap");
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+}
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+
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+bool guiAnimBitmapCtrl::onAdd()
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+{
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+ if (Parent::onAdd() == false)
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+ return false;
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+
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+ if (!mAnimTexFramesString || !mAnimTexFramesString[0])
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+ {
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+ S32 n_tiles = mAnimTexTiling.x * mAnimTexTiling.y - 1;
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+ for (S32 i = 0; i <= n_tiles; i++)
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+ mAnimTexFrames.push_back(i);
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+ mNumFrames = mAnimTexFrames.size() - 1;
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+ if (mCurFrameIndex > mNumFrames)
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+ mCurFrameIndex = mNumFrames;
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+ return true;
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+ }
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+
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+ return true;
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+}
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+
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+bool guiAnimBitmapCtrl::ptSetFrame(void *object, const char *index, const char *data)
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+{
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+ guiAnimBitmapCtrl *pData = static_cast<guiAnimBitmapCtrl*>(object);
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+
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+ if (!pData->mNumFrames)
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+ {
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+ pData->mCurFrameIndex = 0;
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+ return false;
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+ }
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+
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+ S32 val = dAtoi(data);
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+ U32 i;
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+
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+ if (val < 0)
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+ {
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+ pData->mCurFrameIndex = pData->mNumFrames;
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+ return false;
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+ }
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+ else if (val > pData->mNumFrames)
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+ {
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+ pData->mCurFrameIndex = 0;
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+ return false;
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+ };
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+
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+ pData->mCurFrameIndex = val;
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+ return true;
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+}
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+
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+bool guiAnimBitmapCtrl::ptSetFrameRanges(void *object, const char *index, const char *data)
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+{
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+ guiAnimBitmapCtrl *pData = static_cast<guiAnimBitmapCtrl*>(object);
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+
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+ // Here we parse mAnimTexFramesString into byte-size frame numbers in mAnimTexFrames.
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+ // Each frame token must be separated by whitespace.
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+ // A frame token must be a positive integer frame number or a range of frame numbers
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+ // separated with a '-'.
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+ // The range separator, '-', cannot have any whitspace around it.
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+ // Ranges can be specified to move through the frames in reverse as well as forward.
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+ // Frame numbers exceeding the number of tiles will wrap.
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+ // example:
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+ // "0-16 20 19 18 17 31-21"
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+
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+ S32 n_tiles = pData->mAnimTexTiling.x * pData->mAnimTexTiling.y - 1;
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+
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+ pData->mAnimTexFrames.clear();
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+
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+ if (!data || !data[0])
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+ {
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+ for (S32 i = 0; i <= n_tiles; i++)
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+ pData->mAnimTexFrames.push_back(i);
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+ pData->mNumFrames = pData->mAnimTexFrames.size() - 1;
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+ if (pData->mCurFrameIndex > pData->mNumFrames)
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+ pData->mCurFrameIndex = pData->mNumFrames;
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+ return true;
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+ }
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+ char* tokCopy = new char[dStrlen(data) + 1];
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+ dStrcpy(tokCopy, data);
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+
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+ char* currTok = dStrtok(tokCopy, " \t");
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+ while (currTok != NULL)
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+ {
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+ char* minus = dStrchr(currTok, '-');
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+ if (minus)
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+ {
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+ // add a range of frames
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+ *minus = '\0';
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+ S32 range_a = dAtoi(currTok);
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+ S32 range_b = dAtoi(minus + 1);
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+ if (range_b < range_a)
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+ {
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+ // reverse frame range
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+ for (S32 i = range_a; i >= range_b; i--)
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+ pData->mAnimTexFrames.push_back(i);
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+ }
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+ else
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+ {
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+ // forward frame range
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+ for (S32 i = range_a; i <= range_b; i++)
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+ pData->mAnimTexFrames.push_back(i);
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+ }
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+ }
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+ else
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+ {
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+ // add one frame
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+ pData->mAnimTexFrames.push_back(dAtoi(currTok));
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+ }
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+ currTok = dStrtok(NULL, " \t");
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+ }
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+
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+ // cleanup
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+ delete[] tokCopy;
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+ pData->mNumFrames = pData->mAnimTexFrames.size() - 1;
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+ if (pData->mCurFrameIndex > pData->mNumFrames)
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+ pData->mCurFrameIndex = pData->mNumFrames;
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+ return true;
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+}
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+
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+void guiAnimBitmapCtrl::onRender(Point2I offset, const RectI &updateRect)
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+{
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+ if (mTextureObject)
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+ {
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+ if (mFrameTime->getElapsedMs() > 1000 / mFramesPerSec) //fps to msfp conversion
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+ {
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+ mFrameTime->reset();
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+
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+ if (mPlay)
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+ {
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+ if (mReverse) //play backward
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+ {
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+ mCurFrameIndex--;
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+ if (mCurFrameIndex < 0)
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+ {
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+ if (mLoop)
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+ {
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+ mCurFrameIndex = mNumFrames;
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+ onLoop_callback();
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+ mFinished = false;
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+ }
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+ else
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+ {
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+ mCurFrameIndex = 0;
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+ if (!mFinished)
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+ onCompleted_callback();
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+ mFinished = true;
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+ }
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+ }
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+ else
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+ onFrame_callback(mCurFrameIndex, mAnimTexFrames[mCurFrameIndex]);
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+ }
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+ else // play forward
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+ {
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+ mCurFrameIndex++;
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+
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+ if (mCurFrameIndex > mNumFrames)
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+ {
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+ if (mLoop)
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+ {
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+ mCurFrameIndex = 0;
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+ onLoop_callback();
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+ mFinished = false;
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+ }
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+ else
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+ {
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+ mCurFrameIndex = mNumFrames;
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+ if (!mFinished)
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+ onCompleted_callback();
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+ mFinished = true;
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+ }
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+ }
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+ else
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+ onFrame_callback(mCurFrameIndex, mAnimTexFrames[mCurFrameIndex]);
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+ }
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+ }
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+ }
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+
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+ GFX->getDrawUtil()->clearBitmapModulation();
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+
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+ GFXTextureObject* texture = mTextureObject;
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+
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+ Point2I modifiedSRC = Point2I(texture->mBitmapSize.x / mAnimTexTiling.x, texture->mBitmapSize.y / mAnimTexTiling.y);
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+ RectI srcRegion;
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+ Point2I offsetSRC = Point2I::Zero;
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+
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+ offsetSRC.x = (texture->mBitmapSize.x / mAnimTexTiling.x) * (mAnimTexFrames[mCurFrameIndex] % mAnimTexTiling.x);
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+ offsetSRC.y = (texture->mBitmapSize.y / mAnimTexTiling.y) * (mAnimTexFrames[mCurFrameIndex] / mAnimTexTiling.x);
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+
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+ srcRegion.set(offsetSRC, modifiedSRC);
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+
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+ GFX->getDrawUtil()->drawBitmapStretchSR(texture, updateRect, srcRegion, GFXBitmapFlip_None, GFXTextureFilterLinear, false);
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+ }
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+
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+ if (mProfile->mBorder || !mTextureObject)
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+ {
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+ RectI rect(offset, getExtent());
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+ GFX->getDrawUtil()->drawRect(rect, mProfile->mBorderColor);
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+ }
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+
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+ renderChildControls(offset, updateRect);
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+}
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