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@@ -156,26 +156,35 @@ function refreshLevelsList()
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//filter for selected gamemode
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%levelGameModes = %levelAsset.gameModesNames;
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- %foundGameModeMatch = false;
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- for(%gm = 0; %gm < getTokenCount(%levelGameModes, ";"); %gm++)
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+ //If the level has no gamemodes defined, we just assume the default case of it being a wildcard to whatever gamemode
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+ //is available
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+ if(%levelGameModes $= "")
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{
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- %gameModeName = getToken(%levelGameModes, ";", %gm);
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-
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- for(%g=0; %g < GameModePreviewArray.getCount(); %g++)
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+ %foundGameModeMatch = true;
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+ }
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+ else
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+ {
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+ %foundGameModeMatch = false;
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+ for(%gm = 0; %gm < getTokenCount(%levelGameModes, ";"); %gm++)
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{
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- %gmb = GameModePreviewArray.getObject(%g);
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- if(!isObject(%gmb.gameModeObj) || (!%gmb.gameModeObj.active && !%gmb.gameModeObj.alwaysActive))
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- continue;
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-
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- if(%gameModeName $= %gmb.gameModeObj.getName())
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+ %gameModeName = getToken(%levelGameModes, ";", %gm);
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+
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+ for(%g=0; %g < GameModePreviewArray.getCount(); %g++)
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{
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- %foundGameModeMatch = true;
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- break;
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+ %gmb = GameModePreviewArray.getObject(%g);
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+ if(!isObject(%gmb.gameModeObj) || (!%gmb.gameModeObj.active && !%gmb.gameModeObj.alwaysActive))
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+ continue;
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+
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+ if(%gameModeName $= %gmb.gameModeObj.getName())
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+ {
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+ %foundGameModeMatch = true;
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+ break;
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+ }
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}
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+
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+ if(%foundGameModeMatch)
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+ break;
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}
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-
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- if(%foundGameModeMatch)
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- break;
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}
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if(!%foundGameModeMatch)
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