No harm in it, and we can close the issue now.
@@ -239,7 +239,7 @@ void GameUpdateCameraFov()
F32 delta = time - sLastCameraUpdateTime;
// snap zoom?
- if((sZoomSpeed == 0) || (delta <= 0.f))
+ if((sZoomSpeed == 0) || (delta <= 0.0f))
sCameraFov = sTargetFov;
else
{