More fixes
@@ -527,7 +527,7 @@ bool PxMultiActorData::preload( bool server, String &errorBuffer )
return false;
}
- if (!shapeName || shapeName == '\0')
+ if (!shapeName || shapeName[0] == '\0')
{
errorBuffer = "PxMultiActorDatas::preload: no shape name!";
@@ -1074,7 +1074,7 @@ void MeshRoad::unpackUpdate(NetConnection * con, BitStream * stream)
stream->read( &mMaterialName[i] );
if ( !Sim::findObject( mMaterialName[i], pMat ) )
- Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name &s!", mMaterialName[i].c_str() );
+ Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name %s", mMaterialName[i].c_str() );
else
mMaterial[i] = pMat;
@@ -400,7 +400,11 @@ void SkyBox::_initRender()
GFXVertexPNTT *vertPtr = mVB.lock();
- if(!vertPtr) return;
+ if (!vertPtr)
+ {
+ delete[] tmpVerts;
+ return;
+ }
dMemcpy( vertPtr, tmpVerts, sizeof ( GFXVertexPNTT ) * vertCount );
@@ -81,7 +81,7 @@ void GFXCopyPixels( GFXFormat fromFormat, U32 fromWidth, U32 fromHeight, U8* fr
if( fromFormat == toFormat
&& fromWidth == toWidth
- && fromHeight == fromHeight )
+ && fromHeight == toHeight )
dMemcpy( toData, fromData, fromWidth * fromHeight * GFXFormatInfo( fromFormat ).getBytesPerPixel() );