@@ -1550,6 +1550,7 @@ void GroundCover::prepRenderImage( SceneRenderState *state )
{
PROFILE_SCOPE( GroundCover_RenderBillboards );
+ // Take zoom into account.
F32 screenScale = state->getWorldToScreenScale().y / state->getViewport().extent.y;
// Set the far distance for billboards.