Browse Source

good catch

Azaezel 10 years ago
parent
commit
0325aaf5bb

+ 1 - 1
Engine/source/lighting/advanced/glsl/advancedLightingFeaturesGLSL.cpp

@@ -231,7 +231,7 @@ void DeferredBumpFeatGLSL::processVert(   Vector<ShaderComponent*> &componentLis
       {
 
          getOutTexCoord("texCoord",
-            "float2",
+            "vec2",
             true,
             useTexAnim,
             meta,