fix for this issue https://github.com/GarageGames/Torque3D/issues/1709
@@ -6884,7 +6884,7 @@ void Player::playFootstepSound( bool triggeredLeft, Material* contactMaterial, S
// Play default sound.
S32 sound = -1;
- if (contactMaterial && (contactMaterial->mImpactSoundId>-1 && contactMaterial->mImpactSoundId<PlayerData::MaxSoundOffsets))
+ if (contactMaterial && (contactMaterial->mFootstepSoundId>-1 && contactMaterial->mFootstepSoundId<PlayerData::MaxSoundOffsets))
sound = contactMaterial->mFootstepSoundId;
else if( contactObject && contactObject->getTypeMask() & VehicleObjectType )
sound = 2;