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@@ -862,7 +862,10 @@ U8 GBitmap::getChanelValueAt(U32 x, U32 y, U32 chan)
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{
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ColorI pixelColor = ColorI(255,255,255,255);
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getColor(x, y, pixelColor);
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-
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+ if (mInternalFormat == GFXFormatL16)
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+ {
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+ chan = 0;
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+ }
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switch (chan) {
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case 0: return pixelColor.red;
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case 1: return pixelColor.green;
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@@ -1323,7 +1326,7 @@ U32 GBitmap::getSurfaceSize(const U32 mipLevel) const
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if (mInternalFormat >= GFXFormatBC1 && mInternalFormat <= GFXFormatBC3)
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{
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// From the directX docs:
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- // max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
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+ // max(1, width ÷ 4) x max(1, height ÷ 4) x 8(DXT1) or 16(DXT2-5)
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U32 sizeMultiple = 0;
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