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OpenGL: Access viewtangent "DX" style for gbNormal in terrain textures

Lukas Aldershaab 4 years ago
parent
commit
0594e13e07
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Engine/source/terrain/glsl/terrFeatureGLSL.cpp

+ 1 - 1
Engine/source/terrain/glsl/terrFeatureGLSL.cpp

@@ -610,7 +610,7 @@ void TerrainDetailMapFeatGLSL::processPix(   Vector<ShaderComponent*> &component
    {
       Var *viewToTangent = getInViewToTangent(componentList);
 
-      meta->addStatement(new GenOp("   @ = lerp( @, @[2], min( @, @.w ) );\r\n",
+      meta->addStatement(new GenOp("   @ = lerp( @, tGetMatrix3Row(@, 2), min( @, @.w ) );\r\n",
          gbNormal, gbNormal, viewToTangent, detailBlend, inDet));
    }