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Fixed defects in Turret material, Fixed TP Ryder material and added a spec map

Marc Chapman 7 年之前
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05c5f9ff14

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Templates/Full/game/art/shapes/weapons/Ryder/TP_Ryder_S.dds


+ 1 - 1
Templates/Full/game/art/shapes/weapons/Ryder/materials.cs

@@ -39,7 +39,7 @@ singleton Material(TP_Ryder_Base)
    mapTo = "TP_Ryder_Base";
    diffuseMap[0] = "./TP_Ryder_D.dds";
    normalMap[0] = "./TP_Ryder_N.dds";
-   specularMap[0] = "./TP_Ryder_D.dds";
+   specularMap[0] = "./TP_Ryder_S.dds";
    specular[0] = "1.0 1.0 1.0 1";
    specularPower[0] = "10";
    translucentBlendOp = "None";

+ 1 - 1
Templates/Full/game/art/shapes/weapons/Turret/materials.cs

@@ -29,7 +29,7 @@ singleton Material(Turret_Base)
    translucentBlendOp = "None";
    normalMap[0] = "art/shapes/weapons/Turret/Turret_N.dds";
    pixelSpecular[0] = "1";
-   specularMap[0] = "art/shapes/weapons/Turret/Turret_D.dds";
+   specularMap[0] = "art/shapes/weapons/Turret/Turret_S.dds";
    useAnisotropic[0] = "1";
    castDynamicShadows = true;    
    materialTag0 = "Weapon";