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fix item->importStatus tagging in importer

AzaezelX %!s(int64=4) %!d(string=hai) anos
pai
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0760621212
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      Engine/source/T3D/assets/assetImporter.cpp

+ 2 - 2
Engine/source/T3D/assets/assetImporter.cpp

@@ -1409,7 +1409,7 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
 		      Con::executef(this, processCommand.c_str(), item);
 		}
 
-      item->importStatus == AssetImportObject::Processed;
+      item->importStatus = AssetImportObject::Processed;
 
       //try recusing on the children(if any)
       processImportAssets(item);
@@ -2018,7 +2018,7 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
       AssetQuery aQuery;
       U32 numAssetsFound = AssetDatabase.findAllAssets(&aQuery);
 
-      bool hasCollision = false;
+      hasCollision = false;
       for (U32 i = 0; i < numAssetsFound; i++)
       {
          StringTableEntry assetId = aQuery.mAssetList[i];