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@@ -35,22 +35,38 @@
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//****************************************************************************
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//****************************************************************************
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// Deferred Shading Features
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// Deferred Shading Features
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//****************************************************************************
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//****************************************************************************
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+U32 PBRConfigMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
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+{
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+ return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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+}
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void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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{
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// Get the texture coord.
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// Get the texture coord.
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Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
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Var *texCoord = getInTexCoord( "texCoord", "vec2", componentList );
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-
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- // search for color var
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- Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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- MultiLine * meta = new MultiLine;
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- if ( !material )
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+
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+ MultiLine* meta = new MultiLine;
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+ Var* pbrConfig;
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+ if (fd.features[MFT_isDeferred])
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{
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{
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- // create color var
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- material = new Var;
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- material->setType( "vec4" );
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- material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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- material->setStructName("OUT");
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+ pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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+ if (!pbrConfig)
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+ {
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+ // create material var
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+ pbrConfig = new Var;
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+ pbrConfig->setType("vec4");
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+ pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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+ pbrConfig->setStructName("OUT");
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+ }
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+ }
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+ else
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+ {
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+ pbrConfig = (Var*)LangElement::find("PBRConfig");
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+ if (!pbrConfig)
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+ {
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+ pbrConfig = new Var("PBRConfig", "vec4");
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+ meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
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+ }
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}
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}
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// create texture var
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// create texture var
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@@ -62,22 +78,25 @@ void PBRConfigMapGLSL::processPix( Vector<ShaderComponent*> &componentList, cons
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pbrConfigMap->constNum = Var::getTexUnitNum();
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pbrConfigMap->constNum = Var::getTexUnitNum();
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LangElement *texOp = new GenOp( "tex2D(@, @)", pbrConfigMap, texCoord );
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LangElement *texOp = new GenOp( "tex2D(@, @)", pbrConfigMap, texCoord );
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- Var *pbrConfig = (Var*)LangElement::find("PBRConfig");
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- if (!pbrConfig) pbrConfig = new Var("PBRConfig", "vec4");
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Var *metalness = (Var*)LangElement::find("metalness");
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Var *metalness = (Var*)LangElement::find("metalness");
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if (!metalness) metalness = new Var("metalness", "float");
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if (!metalness) metalness = new Var("metalness", "float");
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Var *smoothness = (Var*)LangElement::find("smoothness");
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Var *smoothness = (Var*)LangElement::find("smoothness");
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if (!smoothness) smoothness = new Var("smoothness", "float");
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if (!smoothness) smoothness = new Var("smoothness", "float");
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+ Var* ao = (Var*)LangElement::find("ao");
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+ if (!ao) ao = new Var("ao", "float");
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+
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- meta->addStatement(new GenOp(" @ = @.r;\r\n", new DecOp(smoothness), texOp));
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- meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(metalness), texOp));
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+ meta->addStatement(new GenOp(" @.bga = @.rgb;\r\n", pbrConfig, texOp));
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+ meta->addStatement(new GenOp(" @ = @.b;\r\n", new DecOp(smoothness), pbrConfig));
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if (fd.features[MFT_InvertSmoothness])
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if (fd.features[MFT_InvertSmoothness])
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+ {
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+ meta->addStatement(new GenOp(" @.b = [email protected];\r\n", pbrConfig, pbrConfig));
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meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
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meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
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+ }
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+ meta->addStatement(new GenOp(" @ = @.g;\r\n", new DecOp(ao), pbrConfig));
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+ meta->addStatement(new GenOp(" @ = @.a;\r\n", new DecOp(metalness), pbrConfig));
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- meta->addStatement(new GenOp(" @ = @.ggga;\r\n", new DecOp(pbrConfig), texOp));
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-
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- meta->addStatement(new GenOp(" @.bga = vec3(@,@.g,@);\r\n", material, smoothness, pbrConfig, metalness));
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output = meta;
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output = meta;
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}
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}
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@@ -116,20 +135,37 @@ void PBRConfigMapGLSL::processVert( Vector<ShaderComponent*> &componentList,
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output = meta;
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output = meta;
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}
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}
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+U32 MatInfoFlagsGLSL::getOutputTargets(const MaterialFeatureData& fd) const
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+{
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+ return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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+}
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+
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// Material Info Flags -> Red ( Flags ) of Material Info Buffer.
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// Material Info Flags -> Red ( Flags ) of Material Info Buffer.
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void MatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void MatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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{
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MultiLine *meta = new MultiLine;
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MultiLine *meta = new MultiLine;
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- // search for material var
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- Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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- if ( !material )
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+ Var* pbrConfig;
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+ if (fd.features[MFT_isDeferred])
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{
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{
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- // create material var
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- material = new Var;
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- material->setType( "vec4" );
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- material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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- material->setStructName("OUT");
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+ pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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+ if (!pbrConfig)
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+ {
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+ // create material var
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+ pbrConfig = new Var;
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+ pbrConfig->setType("vec4");
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+ pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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+ pbrConfig->setStructName("OUT");
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+ }
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+ }
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+ else
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+ {
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+ pbrConfig = (Var*)LangElement::find("PBRConfig");
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+ if (!pbrConfig)
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+ {
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+ pbrConfig = new Var("PBRConfig", "vec4");
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+ meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
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+ }
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}
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}
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Var *matInfoFlags = new Var;
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Var *matInfoFlags = new Var;
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@@ -138,39 +174,126 @@ void MatInfoFlagsGLSL::processPix( Vector<ShaderComponent*> &componentList, cons
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matInfoFlags->uniform = true;
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matInfoFlags->uniform = true;
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matInfoFlags->constSortPos = cspPotentialPrimitive;
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matInfoFlags->constSortPos = cspPotentialPrimitive;
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- meta->addStatement(output = new GenOp(" @.r = @;\r\n", material, matInfoFlags));
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+ meta->addStatement(output = new GenOp(" @.r = @;\r\n", pbrConfig, matInfoFlags));
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output = meta;
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output = meta;
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}
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}
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+U32 PBRConfigVarsGLSL::getOutputTargets(const MaterialFeatureData& fd) const
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+{
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+ return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget2 : ShaderFeature::DefaultTarget;
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+}
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+
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// Spec Strength -> Blue Channel of Material Info Buffer.
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// Spec Strength -> Blue Channel of Material Info Buffer.
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// Spec Power -> Alpha Channel ( of Material Info Buffer.
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// Spec Power -> Alpha Channel ( of Material Info Buffer.
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void PBRConfigVarsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigVarsGLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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{
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+ MultiLine* meta = new MultiLine;
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- // search for material var
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- Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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- if ( !material )
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+ Var* pbrConfig;
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+ if (fd.features[MFT_isDeferred])
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{
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{
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- // create material var
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- material = new Var;
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- material->setType( "vec4" );
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- material->setName( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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- material->setStructName("OUT");
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+ pbrConfig = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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+ if (!pbrConfig)
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+ {
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+ // create material var
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+ pbrConfig = new Var;
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+ pbrConfig->setType("vec4");
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+ pbrConfig->setName(getOutputTargetVarName(ShaderFeature::RenderTarget2));
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+ pbrConfig->setStructName("OUT");
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+ }
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}
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}
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-
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- Var *metalness = new Var("metalness", "float");
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+ else
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+ {
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+ pbrConfig = (Var*)LangElement::find("PBRConfig");
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+ if (!pbrConfig)
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+ {
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+ pbrConfig = new Var("PBRConfig", "vec4");
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+ meta->addStatement(new GenOp(" @;\r\n", new DecOp(pbrConfig)));
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+ }
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+ }
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+ Var* metalness = new Var("metalness", "float");
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metalness->uniform = true;
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metalness->uniform = true;
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metalness->constSortPos = cspPotentialPrimitive;
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metalness->constSortPos = cspPotentialPrimitive;
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- Var *smoothness = new Var("smoothness", "float");
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+ Var* smoothness = new Var("smoothness", "float");
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smoothness->uniform = true;
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smoothness->uniform = true;
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smoothness->constSortPos = cspPotentialPrimitive;
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smoothness->constSortPos = cspPotentialPrimitive;
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- MultiLine *meta = new MultiLine;
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- meta->addStatement(new GenOp(" @.g = 1.0;\r\n", material));
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- meta->addStatement(new GenOp(" @.b = @;\r\n", material, smoothness));
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- if (fd.features[MFT_InvertSmoothness])
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- meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
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- meta->addStatement(new GenOp(" @.a = @;\r\n", material, metalness));
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+ //matinfo.g slot reserved for AO later
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+ meta->addStatement(new GenOp(" @.g = 1.0;\r\n", pbrConfig));
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+ meta->addStatement(new GenOp(" @.b = @;\r\n", pbrConfig, smoothness));
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+ if (fd.features[MFT_InvertSmoothness])
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+ meta->addStatement(new GenOp(" @ = 1.0-@;\r\n", smoothness, smoothness));
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+ meta->addStatement(new GenOp(" @.a = @;\r\n", pbrConfig, metalness));
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output = meta;
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output = meta;
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}
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}
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+
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+U32 GlowMapGLSL::getOutputTargets(const MaterialFeatureData& fd) const
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+{
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+ return fd.features[MFT_isDeferred] ? ShaderFeature::RenderTarget3 : ShaderFeature::DefaultTarget;
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+}
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+
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+//deferred emissive
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+void GlowMapGLSL::processPix(Vector<ShaderComponent*>& componentList, const MaterialFeatureData& fd)
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+{
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+ Var* texCoord = getInTexCoord("texCoord", "float2", componentList);
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+
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+ Var* glowMap = new Var;
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+ glowMap->setType("sampler2D");
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+ glowMap->setName("glowMap");
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+ glowMap->uniform = true;
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+ glowMap->sampler = true;
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+ glowMap->constNum = Var::getTexUnitNum();
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+ LangElement* texOp = new GenOp("tex2D(@, @)", glowMap, texCoord);
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+
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+ Var* glowMul = new Var("glowMul", "float");
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+ glowMul->uniform = true;
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+ glowMul->constSortPos = cspPotentialPrimitive;
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+
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+ Var* targ = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
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+ if (fd.features[MFT_isDeferred])
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+ {
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+ targ = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::RenderTarget3));
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+ if (!targ)
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+ {
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+ // create scene color target var
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+ targ = new Var;
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+ targ->setType("vec4");
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+ targ->setName(getOutputTargetVarName(ShaderFeature::RenderTarget3));
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+ targ->setStructName("OUT");
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+ output = new GenOp("@ = vec4(@.rgb*@,0);", targ, texOp, glowMul);
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+ }
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+ else
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+ {
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+ output = new GenOp("@ += vec4(@.rgb*@,0);", targ, texOp, glowMul);
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+ }
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+ }
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+ else
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+ {
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+ output = new GenOp("@ += vec4(@.rgb*@,@.a);", targ, texOp, glowMul, targ);
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+ }
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+
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+}
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+
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+ShaderFeature::Resources GlowMapGLSL::getResources(const MaterialFeatureData& fd)
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+{
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+ Resources res;
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+ res.numTex = 1;
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+ res.numTexReg = 1;
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+
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+ return res;
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+}
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+
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+void GlowMapGLSL::setTexData(Material::StageData& stageDat,
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+ const MaterialFeatureData& fd,
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+ RenderPassData& passData,
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+ U32& texIndex)
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+{
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+ GFXTextureObject* tex = stageDat.getTex(MFT_GlowMap);
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+ if (tex)
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+ {
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+ passData.mTexType[texIndex] = Material::Standard;
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+ passData.mSamplerNames[texIndex] = "glowMap";
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+ passData.mTexSlot[texIndex++].texObject = tex;
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+ }
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+}
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