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@@ -71,7 +71,6 @@ ConsoleDocClass(Material,
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ImplementBitfieldType(MaterialAnimType,
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ImplementBitfieldType(MaterialAnimType,
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"The type of animation effect to apply to this material.\n"
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"The type of animation effect to apply to this material.\n"
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"@ingroup GFX\n\n")
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"@ingroup GFX\n\n")
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-{ Material::No, "$No", "No animations.\n"},
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{ Material::Scroll, "$Scroll", "Scroll the material along the X/Y axis.\n"},
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{ Material::Scroll, "$Scroll", "Scroll the material along the X/Y axis.\n"},
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{ Material::Rotate, "$Rotate" , "Rotate the material around a point.\n" },
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{ Material::Rotate, "$Rotate" , "Rotate the material around a point.\n" },
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{ Material::Wave, "$Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
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{ Material::Wave, "$Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
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@@ -82,9 +81,7 @@ EndImplementBitfieldType;
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ImplementEnumType(MaterialBlendOp,
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ImplementEnumType(MaterialBlendOp,
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"The type of graphical blending operation to apply to this material\n"
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"The type of graphical blending operation to apply to this material\n"
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"@ingroup GFX\n\n")
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"@ingroup GFX\n\n")
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-{
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- Material::None, "None", "Disable blending for this material."
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-},
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+{ Material::None, "None", "Disable blending for this material."},
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{ Material::Mul, "Mul", "Multiplicative blending." },
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{ Material::Mul, "Mul", "Multiplicative blending." },
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{ Material::PreMul, "PreMul", "Premultiplied alpha." },
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{ Material::PreMul, "PreMul", "Premultiplied alpha." },
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{ Material::Add, "Add", "Adds the color of the material to the frame buffer with full alpha for each pixel." },
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{ Material::Add, "Add", "Adds the color of the material to the frame buffer with full alpha for each pixel." },
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