2
0
Эх сурвалжийг харах

* [GLSL] BugFix: Correct invalid relative include paths in lightRayOcclude.glsl.

Robert MacGregor 3 жил өмнө
parent
commit
0b24c728ea

+ 2 - 2
Templates/BaseGame/game/core/postFX/scripts/LightRays/lightRayOccludeP.glsl

@@ -20,9 +20,9 @@
 // IN THE SOFTWARE.
 //-----------------------------------------------------------------------------
 
-#include "../../../gl/hlslCompat.glsl"
+#include "../../../rendering/shaders/gl/hlslCompat.glsl"
 #include "shadergen:/autogenConditioners.h"
-#include "../../gl/postFx.glsl"
+#include "../../../rendering/shaders/postFX/gl/postFx.glsl"
 
 uniform sampler2D backBuffer;   // The original backbuffer.
 uniform sampler2D deferredTex;   // The pre-pass depth and normals.